While the idea is to crush any enemies in your way and proceed to the exit, players are encouraged to explore, as each stage features secret areas in the vein of vintage games in the genre, like the aforementioned Doom and Shadow Warrior. Players explore individual levels, each of which feature platforming segments and killer demons. The words "BOOMERS! ARE YOU READY?" greet the player and then the classic first-person action starts. The closed beta's campaign starts off in an abandoned space vessel. Here's what we had to say about it in our hands-on preview:īounding Box certainly isn't kidding about the game's old-school aesthetic.
Yet it runs at a full 1080p and 60fps, making it far more modern than its ancestors. Prodeus is a classic shooter through-and-through and is filled with blood. Not heard of it before The developers describe it as a 'first person shooter of old, re-imagined using modern rendering techniques.
Prodeus is a crowdfunded retro-inspired first-person shooter currently in Early Access and it's set to get a huge upgrade soon with online co-op support. This video also acts as a display for Prodeus' gunplay, as viewers got to check out a handful of the game's weapons, including ones that can be dual-wielded. By Liam Dawe - 17 August 2021 at 7:50 am UTC Views: 9,728. There are dozens of enemies in the way and the only way to proceed is by mowing them down with pure firepower. However, upon turning around, it becomes clear that this is an outdoor stage filled with rocky platforms and an elevated shaft that needs to be opened up. Meltdown begins with players in what look to be the more familiar corridor confines of a typical Doom-like shooter. It's a total old-school corridor shooter in many ways, but during today's MIX NEXT presentation, viewers got to check out something a little bit more open in the form of a new stage called Meltdown.
This fancy filter might be just very sensitive about that sort of thing.The team at Bounding Box Software has been doing quite the job replicating the formula of the original Doom with their upcoming game, Prodeus. When you take a closer look at screenshots you can see that it's not just pixelization - every "square" has sort of a border which means there's A LOT of small elements on screen that probably make it look worse in the video than it actually is in-game. This is just my guess but it's no mystery that certain things that involve a lot of small elements like foliage usually get destroyed when turned into a video on YT. Don't let the shiny surfaces fool you.Īnother thing is that it might look better when actually played. It seems like some people think that without those filters Prodeus would look like a AAA modern game which I very much doubt is the case. Not to mention the assets are not as high quality as it might seem (just look at the screenshots and how low-res the textures are) and are probably made with pixelization in mind. Removing it would completely alter the intended look that's based on simulating technical limitations. They might add a way to tweak it but you have to realize that the entire aesthetic relies on pixelization and jerky animations.
That's actually the first thing that caught my attention when I first saw it. Check out the effects on those crushers.Īll I can say is that I personally like this graphical direction. The Plexus can be seen as a direct upgrade to the Plasma Rifle due to the higher DPS despite. And hopefully we'll see other environments as well but this is the first look at the game so we'll just have to wait and see.Īlso for those interested, here are some extra gameplay gifs from their site. The Plexus is one of the most powerful weapons in Prodeus. The HUD in particular is way too big and there's no real point in simulating the helmet because it just obstructs the vision. With that said I hope they add some options to fine-tune all of those things. People complain about the resolution but one has to wonder if making it a proper 1080p would render this sprite-like movement obsolete because it'd look weird with 3D models that actually look like 3D models. My favourite thing is how they're using actual 3D models but limiting the frame-per-second rate of their animations which in combination with the low resolution creates this interesting jerky movement without being limited to the 8 sides of the sprite because, well, those are not sprites to begin with. I'm not really opposed to the pixelization effect considering this is how I play Dusk: Blasting enemies with a shotgun seems really satisfying and explosions look really neat. I really like the effects that they have in this game.